Passion Projects

Games we wanted to play, so we built them.

We keep the slate deliberately short. Everything here is something the studio actually plays. If we stop wanting to load it up on a Friday evening, that tells us more than any spreadsheet could.

LASTWORLD logo

LASTWORLD In Alpha

A modern military real-time strategy game for desktop. Build a base, take ground, and hold a front line that can collapse the moment you misread your opponent. Three factions, up to six commanders in a match, and generals' powers that reward patience as much as aggression.

Details →    playlastworld.com →

How something ends up here

Most ideas do not. We prototype quickly, play the result, and drop it without much ceremony if it is not fun. Being small and light on our feet means the cost of trying something is low, so we try a lot and keep very little.

The ones that survive share a shape. They are strategy games at a moderate pace, where the interesting part is the decision rather than the click, and where one small call made early can decide a battle that plays out ten minutes later.

There is a second project in early development, which you can read a little about on the front page. When it is ready to be shown properly, it will appear here.